//
//  FireDropObject.h
//  TowerDefence
//
//  Created by k3 on 6/6/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "cocos2d.h"

#import "Enemy.h"

#import "GameObject.h"
#import "GameLayer.h"
#import "PlayScreen.h"

@interface FireDropObject : GameObject {
    int fireDamage;
    GameObject *target;
}


-(id)initFireDropObjectWith:(GameLayer *)_gameLayer;
-(void)loadFireDropObject;

-(void)dropToTarget:(GameObject *)_target;
-(void)burnTarget;

- (float)randomFloatBetween:(float)smallNumber and:(float)bigNumber;

-(void)moveAnimationWithFrameName:(NSString *)_frameName frameCount:(int)_frameCount;

@end
